
Technical Artist with over three years of experience building and optimizing real-time visuals for AAA games. I focus on shader development, material systems, and pipeline tooling across Unreal Engine 5, Unity, and Frostbite. I create the tools and workflows that let art teams move faster without sacrificing quality.
I care about the craft. Whether that’s a clean master material, a well-documented shader breakdown, or a performance fix nobody else noticed. I like finding elegant solutions to messy problems. I work best in collaborative teams where art and engineering talk to each other.
Currently open to full-time and contract opportunities. Feel free to reach out.
Open to new projects, collaborations, and full-time roles. Feel free to reach out. I'm friendly, I promise.